Monday, April 28, 2008

The Mad Pulp Bastard Strikes Again!

An adventure where our hero finds several persons discussing his story "Cadavres Exquis" from TALES OF THE SHADOWMEN Vol: 1 on the internet under the topic:

"So....what fictional character has the biggest evil act-not based on magnitude, but on the sheer vileness of the act."

And from fellow SHADOWMEN writer Matthew Baugh comes this micro-review:

"Cadavres Exquis" by Bill Cunningham is a severe and painful makeover for the obscure French proto-superhero, Fascinax. It made me think a little of DARK NIGHT RETURNS, but it is even more intense in the way that it re-imagines the character.


(All this will become clearer to readers of this blog. Please stand by. Mad Pulp Bastardry in progress. Hahahahahahahahahaha....)

Saturday, April 26, 2008

The NewPulp Declaration of Intent:


After this post, I have been thinking about the ideas and ideals of NewPulp and Open Source Pulp.

So I decided to come up with this:

----------------------------

NewPulp is a storytelling and media-making movement that recognizes the work and conditions of genre authors and artists of previous generations and builds upon those foundations to create a new, yet familiar brand of populist genre entertainment.

NewPulp crosses both genre and media lines creating a hybrid form of fictional entertainment that embraces the immediacy, variety and economy of the internet as a means of storytelling.

NewPulp is concerned primarily with entertaining its populist audience, and eschews any pretense of “importance.” NewPulp attempts to simply capture the joy of genre fiction storytelling for new audiences and new media.

New Pulp, while aiming first to entertain, also seeks to reinvent how such genre fiction may be created and presented. This includes, but is not limited to: new plot devices and structures; the use of new media; greater depth and variety of characterization; the use of popular cultural references and the application of today’s science, technology, politics and social norms and aberrations.

NewPulp is not concerned with either satire or parody of the form as the conventions of genre fiction from previous generations are well known and easy prey. NewPulp instead seeks to evolve the form so that the storytelling resonates with today’s audiences in a meaningful, entertaining and engaging manner.

NewPulp embraces the heroic ideal in all its forms,but is not limited by it.

NewPulp is by its very nature an amalgam of various genres and forms. It rejects only those strictures that seek to chain the fiction to realism, and is a storytelling movement of entertaining big ideas and ideals.

NewPulp understands and embraces interactivity with its audience as a means to develop material, creators and storytelling media and markets.

NewPulp is meant to be created and shared quickly no matter how the storytelling is accomplished - prose, art, video/film, audio, interactive game, poetry or performance --including cosplay. (edit to add: Just as previous generations of pulp creators wrote quickly in order to be paid for their work, today's NewPulp creators work quickly to feed the internet pipeline which entertains the audience).

NewPulp strives not for strict “perfection,” but for entertainment value in which it finds its “perfection.” It is imperfect and a storytelling predicated upon the willing suspension of disbelief of its audience.

--------------------------------

Not complete as I am sure I've left some gaping thoughts wide open, but it's a direction.

Friday, April 25, 2008

Sunday, April 20, 2008

I'm Just Sayin...pt. 2,345

If the new comic book series CAPTAIN ACTION from Moonstone features this character:



Then I'm there.

Edit to add: I just noticed that she's saluting with her left hand - a big "no-no." She's basically giving viewers the finger. Whether that's by ignorance or by design is for her to answer.

The Spirit Trailer

(courtesy MTV)

Saturday, April 19, 2008

Not That Far Off...

There have been a few rumblings in the blogosphere regarding the wardrobe change for THE SPIRIT. In the original comics he wore a blue suit and hat. In the movie he's wearing black.
But thankfully the producers, the director (Comics' Frank Miller - SIN CITY, 300), and the studio's marketing department have embraced the original Eisner vision of his titular character. Typography and art were always intertwined in Eisner's art for The Spirit and it's good to see that design foundation expressed in a new way for a younger audience.
(Which is really no surprise since SIN CITY is the grandson of The Spirit's "city" in terms of design. Miller's run on DAREDEVIL was also an homage to Eisner)

Thursday, April 17, 2008

Quote of the Day:

"I never met an arch-enemy I didn't like "

--- Me

Choose Your Own Adventure!


Do you remember those books?

Awhile back I was solicited to review a new series of game books from the same company that brought such fun to kids during the eighties. The first volume, THE GOLDEN PATH is an adventure that seems cut from the same cloth that Edgar Rice Burroughs wore in his Pellucidar books. That is, the story revolves around a dangerous quest for the mysterious entrance to the hollow of the earth.

In this instance, the story takes place in an alternate earth where things are more "big brother" than they are here in this realm. This includes mysterious agencies, police patrols, air skimmers, hovercraft and arctic ships. You are a young man who receives an email note from your mother - a famous archaeologist who seems to have discovered the mysterious entrance to another world inside the earth where a separate race of beings - the Lemurians - are having problems of their own.

Those who love the Burroughs Pellucidar books will want to pick this volume up for their younger readers in the house. This is YA pulp - no doubt. The fact you flip the book around and choose how the story goes (Choose Your Own Adventure - duh!) is fun for me, but will no doubt delight the generations after me who were raised on role playing games.

In looking at the writing style and the structure of the story- I find I'm not that big a fan of the grammatical structure. Every sentence begins with the pronoun "you," which for me - a person totally unfamiliar with the conventions of the CYOA books - took a bit getting used to. I would like to see one of these books written in a normal prose style - if for nothing else then to see if it still had the narrative impact that this style has adopted. Maybe I'll take a crack at writing one of these type books.

Take a look and Choose Your Own Adventure!

(K)nightmarish Lessons 2: The Sequel

Got those wonderful, pithy notes back from Gregg and as usual his voice of experience cut through the din and got right to the pulp of the matter:

1. I am a visual writer. That doesn't always work in a frikkin audio adventure!!! Have to rethink my "tried and true."

2. It's not the writing it's the rewriting.

3. I am used to The three tier story: A plot, B plot and C plot that are all intertwined somehow. Will probably have to cut that to an A and B plot format. Yank the story elements out that absolutely need telling and hose off the excess. Shake and towel off.

4. I came in heavy - at 45 pages - but the show is only supposed to be 1/2 hour. I have to up the momentum.

From the Mailbag:

Now that I've finished my draft of the Knightmare script and await wonderfully pithy comments from Gregg, ripping my internals out onto the floor, I want to answer an email from Chris who had some beginner questions that beg a mad pulp answer:

I came across your blog when the guidelines for Sci-Fi Channel Movie writing came out. I think I followed a link via Boing Boing. At any rate, I have a tremendous desire to be a working screenwriter but have never been able to figure out a way to actually get material in front of anyone actually involved in the industry.

That's cool that the essential information on what cable channels like Scifi are looking for is getting out there. So many beginners are in the dark about what sort of material networks and producers want, and in what format.

There are several ways to open the Hollywood doors:

1. Contests get scripts read by people in the industry. Enter the biggies like Nicholl, SXSW and elsewhere. Alex Epstein has a FAQ section on his blog where he answers these types of questions. Tell him I sent ya.

2. Produce your work yourself and post it online. Not for the faint of heart or those with no tolerance for pain, but it is a way.

3. I assume (assumptions being what they are) that your material is ripe for the "indie/genre/D2DVD" marketplace. This is the same market that intersects with the comic book market. Why not take your script and create a comic out of it? You always want to show complete work - not just scripts which are essentially works in progress.

4. Write a killer intro letter and email it around to all the production companies, and see what response you get.

5. Go to networking events - Screenwriting Expo, Scriptwriter's Showcase, SXSW, Comic Con, and dozens of film festivals and markets all around the country.

I have read many of the "how to" books, to no avail. Yes, surely that is a great surprise. Everything I come across basically suggests you have to know someone. Well, that's a rather grim situation for one who knows no one in the industry. I'm not asking you to take a look at anything; I'm not as naive as that.

So what you need to do is go out and meet people: Shake hands, talk on Screenwriter forums, go to festivals and make yourself (but especially your work) known.

What I was s hoping is that you might be able to give me some advice.

I'm just looking to get started. I don't have any illusions about writing something and selling it for hundreds of thousands or any such nonsense. I'm not trying to make an artistic statement. I just want to get a start.

Your goal is always to entertain. If you do that, then you are halfway there.

Do any of the prodcos you list look at unsolicited material? Is there anyway to actually get work without an agent, or, moreover, anyway to actually get an agent to look at anything?
.
Bill Martell has worked steadily in the industry for many years sans agent. I go out and pitch for work or just generate my own work. I try to go out and meet people in person, and I work the social networking elements of sites like Ning and Facebook.

I'm marketing a novel to agents right now, publishing agents actually read query letter. My understanding is that film agents do not. I have come up with nothing but dead ends.
If you could give me any glimmer of input as to where I might look for better information or relate your own advice, I would be most grateful.

<<<<<<<<<<< Start by going through the links in my sidebar. There are various forums attached to those links. Look through the subject threads. By doing the research yourself you learn where to look for leads. You learn who the players are...and then you can find out who produces your kind of material.

The fact is that the indie market fluctuates - a lot. Because many of these companies are small they are very responsive to hot trends and are always looking for the next thing to break. That means companies that were producing "family flicks" one year, may be doing "torture porn" the next. You have to stay on top of it by using the power of the web.

It's today's "cost of doing business."

Wednesday, April 16, 2008

Canadians: WTF?


(courtesy of Warren Ellis)

(K)nightmarish Lessons Learned:

So, I just turned in my draft of our Knightmare radio play that I'm doing with Decoder Ring Theatre. Along the way I've learned a few lessons that I feel I should chronicle if not pass along to you, my fellow pulpsters:

(Note: These are some of the lessons that inspired the Pulp Writer's Warm Up seen below)

1. Real life drama (which I won't go into other than to say it was both financial and legal and a pain in the ass) got in the way of my writing. This is a major no-no here at the Mad Pulp Headquarters. It prevented me from moving forward and honoring my commitments in a timely manner. It wasn't professional of me, and it really hurts that I was so paralyzed by it. If this weren't a personal, non-paying gig I would have fired myself.

2. During this time, I learned I have a lot of good friends who stepped up and for that I am grateful. You know who you are as you listened to me whine, and didn't offer me cheese with that.

3. I realized I like owning my characters. I like building things and laying the groundwork for people to build upon what I've started. Gregg is going to have his hands full with the script I've turned in, and I am sure he will hit it out of the park (or slap it into the goal. Whatever it is you Canucks do...) I am so happy I acquired the rights to do The Knightmare and make him my own. I know Cameron Tyler would be proud.

4. This internet thingie is really built on the short burst entertainment model. I am trying to embrace that in my work, realizing that most folks who read (or listen, or watch, or play, or interact with) material online do so in small increments. It makes sense to build on that and not try to shoe-horn longer forms onto the web - not only for attention-span reasons but for bandwidth issues too.

(Yes, I am talking yet again about the serial. Get over it)

5. It's hard writing a radio drama. You find yourself laying a ton of narrative pipe in the dialog (characters asking questions. Exclamations with tags of info on them, vague references) and it doesn't sound right - at all. Thank Dog I am working with Gregg who has a better ear for that than I do because he knows what works and what doesn't. I will have to do more of these things and develop my chops.

6. I also realized/cemented/committed to doing my next project online. Moving forward and building the infrastructure for NewPulp. More on that later.

That's The Spirit!



Tuesday, April 15, 2008

New Media Opportunities

Just a quick link post to Jill Golick's blog regarding opportunities for writers in new media.

She has a few good links within her post.

I will comment later after I finish The Knightmare.

Friday, April 11, 2008

Raiders of the Lost Ark: The Serial

Kids of all ages!

Run, don't walk to your local internet theater featuring the startling serial sensation...
INDIANA JONES!
in
The Cliffhanger Action-Adventure That You Demanded!



Brought to you with loving care by those wonderful, whacky folks at Lightning Bug Films! Be here each week to watch another nail-biting chapter in this sensational Spielberg saga.

The Pulp Writer's Warm-up...


I am a pulp writer...

My laptop is my chisel, my desk my workbench. I use them to chip away at the block of stone (or wood or clay) that we call Story.

I write even when I don't want to because I know that when I write I am at my best and most creative. The doing leads to the inspiration.

I write a lot and I write everything I can: short stories, comics, screenplays, plays, articles, etc...because it makes me a better writer.


(Beautiful art by Sean Phillips of Criminal fame)

I bring everything that I am to my work - my thoughts, fears, strengths, weaknesses and my experience. My writing is a reflection of who I am and how seriously I take my craft even when the deadline is Tuesday.

My first job is to entertain. Everything after that is frosting.

Now that my fingers are warmed up... time to hit it.

Wednesday, April 09, 2008

You Never Know What (or Who) You'll Bump Into in The Blogosphere.

Since I've posted myself up on Facebook, I've found many new friends - some I never knew I had - who are chock full o' crafty goodness and have many of the same battle scars.

Sean Hood is one of those.

We haven't had the time to compare too many notes yet, but we have many of the same "running buddies. " I am sure that in the near future I will be shamelessly exploit...er, ruthlessly using...er, partnering up with Sean and the other genre hacks for some sort of pulpiness.

Now go read.

Tuesday, April 08, 2008

Online SF...

Warren Ellis (with a nifty new site redesign) posts a list of new online SF magazines.

Some of them look really professional and of interest to readers, and others need work to make the design reflect the quality of the fiction inside.

(Hmmmm...I wonder what an online pulp magazine would look like? Have to think about that one)

Monday, April 07, 2008

That Sound You Hear is the Comic Industry Petrifying...

Rich Johnston has a new Lying in the Gutters column up today and it reveals how the old way of conducting business is losing ground to the new:

(Note: I have emphasized certain portions of this column to illustrate the point I will make at the bottom of this post)

---------------------------------

ITEM! The illegal scanning and distribution of comics has caused a number of tracking sites to be closed down in the last few months.

Individuals involved are painted as slapdash unthinking miscreants, acting without care, vandals of the comics industry.

Naturally, they don’t feel that way themselves. Indeed, I’ve recently come across the scanning guidelines for leading online comic bootleggers, The Digital Comics Preservation Crew, who upload hundreds of comics to Pirate Bay the week of publication, for hundreds of thousands of people to download.

Their given name says much, they see themselves as evangelical archivists who spend thousands of man hours scanning and Photoshopping comics work, with intricate care and detail, exhibiting a real pride in their work. Much like the live music show bootleggers who would spend days on the perfect edit, so these scourges of the sequential art have created an intricate, extensive and frankly long-winded bible for those individuals keen to join them...

I’ve said it before, we’re in the middle of a comics boom as big as the mid-nineties. It’s just instead of people buying millions of copies and storing them in kevlar bags, they’re being stolen instead. And actually read.

I understand that at both Marvel and DC there were internal suggestions that such people be contacted and brought in house, bringing their existing work and experience and adding it to respective archive and trade paperback sections. In both cases such suggestions were instantly snuffed out.

-------------------------------------------------

The answer to all of this is of course, to shift all comics to the web... and to make them free. Yes, you read that right. Free downloads of comics that have advertising in them (just like they do now). Right now, the comics industry would cut off their left testicle (or other organ - take your pick) to get a regular readership of 100K for their comics. As Rich points out - they have that - they're just not getting paid for it.

By shifting the focus to the web, they maintain their ad income, increase readership and cut costs. They could actually increase their ad income by charging the rate for a 100K audience instead of the typical midlist audience of 20-35K .

Then, they could print 3-in-1 magazines and distribute those larger, yet cheaper magazines to the comic shop market and newsstands. The new, larger audience would then know exactly where they could go to get the print editions driving sales further without alienating the retail sector.

This of course, could be followed by trade collections.

Some company with forward thinking leadership is going to adopt this methodology. They are going to release comics for free on the web, then print editions, then trade collections. They are going to be near profitable from panel one, and...

Comics readers will be better off for it.

edit to add: and somone's doing it right here and now. And yes, there are probably others to mention like Warren Ellis's Freakangels (see sidebar) but no one is doing it on the scale that it needs to be done... but they will.

Monday Morning...Time to Pulp!


Writing all weekend with a sore back so I'm on prescription pain killers and Icy Hot fumes.

Before I go back to the script, I wanted to shine the spotlight on two pulpsters of the new age, who are using their creativity and the tools of the web to entertain their audience.

1. First off is Chad with his exploitation fest EASTER BUNNY, KILL KILL :

So here's the scoop: Trent and I have been having a heck of a time
releasing EASTER BUNNY, KILL! KILL! (despite its winning the "MostDisturbing Film" award at Philly's Backseat Film Festival a few weeks ago!). I think that a lot of low-budget filmmakers are having problems
finding distribution and I think that a lot of indie DVD distributors are
going to go down in the next few years ...
.
... So Trent and I have decided to take matters into our own hands. EASTER
BUNNY, KILL! KILL! is available for download right now. That's right. You
can download a DVD-quality version of the film online now for only $3.99!
For less than the price of a fancy Starbucks coffee, you can now own your
very own copy of EBKK.
.
See, this is how it used to work: You make an independent film using your
own money, blood, sweat, and tears. Then you spend more money and time
sending it out to distributors. You get an "advance" on the film - a check
for some money based on potential sales - from the distributor. After
waiting 6 months to a year, the film "comes out" and you can't really find
it anywhere. And then the distributors start sending you financial reports
that say that they haven't made any money on your film and never will, so
you're never going to get your cut of the sales (basically, the advance
check is the only money you'll ever see). And you've got to do this with
every country in the world that buys the film. It's a headache and really
puts the power into the hands of the distributor, who owns the rights to
your film until the end of your contract. Not only that, but distributors
are feeling the crunch financially these days and are either offering no
advances or really, really tiny ones.
.
After the nightmares we had with the last distributor, Trent and I have
decided to take the reins into our own hands. We're participating in a
distribution experiment with a new company to see if we can't take the
power back from the distributors, make our film available worldwide, and
actually make a little money (or at least our budget back) while retaining
controlling rights to our film. Thus: online distribution.
.
We would have loved to have out the movie up for a dollar, but there is
cost in storing the movie and technical support and payment processing,
etc. But the idea here is that we get paid some money every time someone
downloads the film. We don't have to wait until 3000 units have been sold
to "break even" like in the old days and we also don't have to deal with
international sales companies ... let's say you're my good friend Tobias
Suhm from Germany (and maybe you are - Hey, Tobias!) and you want to see
the film. You can do it now ... and since the dollar is so weak, it's
costing you nothing!
.
The real long-term goal of throwing our movie up for as cheap as possible
is to prove that internet distribution is a viable way to get your movie
out there and not get absolutely screwed in the process. We're hoping to
become the opening salvo for a new distribution model.
.
Not only that, but I really feel that EASTER BUNNY, KILL! KILL! is a great
film that deserves to be seen by as many people as possible.

Go to www.cruxy.com/ebkk to download the film and you can easily use a
credit card or PayPal account to buy it for $3.99 - less than the price of
a video rental.
.
2. Next, is Michael Mouyal who says his movie, A VIKING SAGA has been accepted to the FIRST TAKE FILM FESTIVAL starting April 13th. Below is the trailer:





Thursday, April 03, 2008

Now Here's A Pulpy Cover!


And here's a sneak preview of the story. More comics should use this painted format. As Michael says, "It's the awesome sauce."

Indeed.

What's also striking (and this relates to story as well as art design) is the fact that the image focuses on the important detail of the story, and eliminates the unnecessary bits.

This is the essence of "pulp".

Tuesday, April 01, 2008

29 Days Later...

You will see my pulpy prose in this:

Go to my sidebar and sign up to get your free issue when it comes out.