Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts

Wednesday, August 26, 2009

ENIGMA:


The scariest (meaning most effective) intelligence network doesn't exist.

There is no headquarters.
There are no Directors.
There is no list of agents to fall into enemy hands.
There are no James Bond gadgets.
Because in the real world if you want to really fight the bad guys...

Then it's best not to exist.

Because then, you could be anyone, anywhere, anytime.
Because then you can't be traced.
Because then you're not on anyone's radar.
Because then no one has a file on you.

All they may have are rumors, innuendo and half-baked truths.

No evidence. Nothing they can prove.

Because you don't exist.

And that's very, very scary.

Monday, March 09, 2009

Raiders of the Lost Ark: The Writer's Room


John August points us to a post by Mystery Man containing a pdf download of a transcript of the story conference which generated RAIDERS OF THE LOST ARK.

A great resource (120+ pages) to learn how they started, what sources they took from, and what they were concerned with along the way.

Tuesday, November 25, 2008

Don't Aim For The Stars. Concept IS Your Star...

Recently, I said that "Story and Character Trumps Star..."in regard to the recent release of the teen motion picture TWILIGHT.

It seems that in principle, Michael Patrick Sullivan agrees with me. At least he notes that it's cool the writers and the director were the only cast or crew named. The studios are not pushing the "stars" of the movie, the book and its writer are the star of the movie (along with the characters). I say this is a positive for independents - that studios understand that the selling point is the book and its characters.

But of course, Will Dixon, good friend of the blog had this to say:

"But Bill, the BOOK was the star, with a zillion fangirls lining up around the block. Whoever was in it was irrelevent.

I'm not sure how that translates to a positive to filmmakers producing movies with no stars AND no book that sold millions."

Will, look at it this way:

You have a project that's just as high concept as TWILIGHT, but you run into the same old "We need a star to sell it."

No you don't. You already have one - the concept. You sell the concept to the audience - that they are going to see something new and entertaining. That they are going to see a world they haven't seen before, but will feel just like home. A world that they will want to see again and again.

That's a hell of a lot easier (and more fun) and actually less expensive than saying: "It's the latest Angelina, Reese, or Goldie's daughter movie. "

Concept, Story, Character takes the focus (and the big paycheck) off of star power. It brings the actors back into the team instead of leading a charge alone in the big publicity game. It helps develop new talent, "Wait until you see this guy in this role - I don't know who he is but he'll knock your socks off."

When was the last time you heard that?

This also puts writers into the publicity game where they have been largely ignored by Hollywood. When was the last time the writer was interviewed as the creative source of a movie (we know they do this in TV) ?

When was the last time people shouted out - not their name, but their character's name - to an actor?

Concept, Story, Character ... these are the things to focus on. These are your stars because they never get old. Good Concepts, Stories and Characters create stars, not the other way around --

Billy Bob Thornton in SLING BLADE or ONE FALSE MOVE...
Hilary Swank in BOYS DON'T CRY...
Kevin Smith in CLERKS...
Pre-Crazy Mel Gibson in MAD MAX...Et al.

This is a good thing. You can develop story. You can develop character. You can develop concept. It doesn't cost you anything. Stars cost... a lot. Sometimes they cost you your movie. For example, what if while shooting your movie a star falls out of favor with the public? Instant movie death bomb if the star is the focus.

Let's create those stories that entertain. That's what the public responds to the most and it's what costs us least. That means more opportunities for everyone long term.

Friday, October 31, 2008

Sometimes...

when designing a marketing campaign you have to go to those places where you know the client is NEVER IN A MILLION YEARS going to go ...

Those dark places with the signposts up ahead that say, "Beware, here there be daemons."

It's very hard to surprise an entertainment industry audience these days (mainly the distributor and the foreign buyers) because they've seen every genre movie that's out there. Because they've heard every pitch, seen every poster, sell sheet, trailer, what-have-you...

But then, something connects and you decide, "I may get laughed at in the meeting, but I'm going to go old school on their ass!"

(This is where your movie history comes in handy. It's still new if they haven't seen it before!)

When you do it, sometimes you knock the client off their chair with something that is so different from what they were originally thinking, not part of the art direction they handed you, that they begin to think in new ways, new possibilities... options.

And then it's a whole new ball game.

And on the other side of the coin, you get laughed at. This one didn't get approved, but I like it. It opened doors, and allowed us to try things with another concept they liked better. The point is to keep swinging, trying new stuff, pushing the envelope, and never ever resting on your laurels.

I will post some of the other concepts later because you get to see the range of a genre concept and what you can do with it.