Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Sunday, July 25, 2010

Stand By For Action!







































IDW has announced they are releasing a 4-issue mini-series featuring Dave Stevens' creation THE ROCKETEER.

The comics will feature work by Mike Kaluta and Alex Ross amongst others. 

It is long overdue as Dave initially wanted to do this after his first two mini-series were completed back in the early 1990's.  It is sad to think he will never see this come to fruition, but I am certain that those involved will hold up the high standards Stevens set for himself and his character. 
















Monday, May 24, 2010

The Phantom: The Indian Comics

David Zuzelo over at TOMB IT MAY CONCERN has a nifty post up regarding the Phantom comics that were made in India. Cheap looking but with such energy and sheer bravado you can't help but love them. Indrajal Comics ran with the title for over 1500 issues.


Indrajal also created a Mandrake the Magician line of comics.
What's interesting to me is that they ran for 1500 issues by providing cheap entertainment. I don't think any character here in the USA has run for as many issues in their own title. (Though certainly Batman and Superman with their history and multiple titles would qualify)

Friday, March 26, 2010

Oh My Stars And Garters: Howard Chaykin Delivers Black Kiss (Again)

via CBR.

Hot, funny, dirty, irreverent, stylish, LA noir...

It's the comic that will go down on you in your parents house.

Saturday, February 20, 2010

Regarding Comics

I received a comment from my pal Scott Godlewski the other day regarding the quote I posted from James Patterson:

“Comics could reach a much larger audience than they do right now,” says Patterson, who often works with co-authors and whose thrillers are frequently at or near the top of USA TODAY’s Best-Selling Books list. “With all of the quality work and talent that’s out there, this industry could be so much bigger.”

Scotty asked,"  Then why don't they?"

Here in the US and Canada we've marginalized comics for so long and in so many ways that we've fallen out of the pop culture radar field, even though we've been making these huge blockbuster movies based on comics properties...


We've concentrated almost exclusively on the superhero idiom. Those that don't are the exception that prove the rule.  You don't see these on newsstands anymore:



We've moved comics away from the mainstream retail corridors and into exclusive comic shops which again, limits traffic and potential new readers. 


We've elevated the production value of comics making them very expensive per minute in relation to other forms of entertainment - movies, tv, games.

Storytelling has become insular in comics. I can't pick up a comic at a store and read it without having to understand 70+ years of continuity beforehand.  

Comics - for the most part as there are some companies that are the exceptions - cater to a marginal audience.  Take the audience for comics as a single demographic and compare it to movie-going audiences, game playing audiences, book-reading audiences ; and you'll see that comics is a very small pond. 


And even though we are making these huge movies, the comics publishing community is doing little to capitalize on it.  To see the numbers of new readers brought into the fold by these movies is disheartening.  They are miniscule.  


Someone in the industry told me that 10k books shipped for an indie title is a big hit. (Which it is, given that they are mainly going to just comic books shops).


And though the Asian manga and European comic industries have taken their hits of late thanks to the economy and emerging technology, they are still healthier than we are because they are so diverse: In subject matter, audiences and distribution. 


They also take a look at where their money is best spent and act accordingly. 

Hmmmm....







Tuesday, February 16, 2010

QUOTE OF THE DAY:

“Comics could reach a much larger audience than they do right now,” says Patterson, who often works with co-authors and whose thrillers are frequently at or near the top of USA TODAY’s Best-Selling Books list. “With all of the quality work and talent that’s out there, this industry could be so much bigger.”

-- James Patterson                      

via The Beat

Friday, October 09, 2009

Almost 20 Q: Popgun Pulp Studios presents JOHNNY RECON


I recently took a few moments (er, emails) and conducted another "Almost 20Q" interview with other pulpsters out there who are living the dream. This time I visited PopGun Pulp Studios and we talked about what it took for them to get their debut comic JOHNNY RECON off the ground and flying through the galaxy....

1. Who is Johnny Recon and what does he mean to you?

[MITCH GERADS] To me, Johnny is my escapist self. He's my outlet for getting as close to all the things I imagined my adult self doing as a kid, like traveling to distant planets, fighting aliens, getting by on my wit. Johnny is a magnet for adventure, and we could all use a little adventure in our lives.

[SCOTT DILLON] In thinking about what Johnny Recon means to me, I can sincerely answer that he is a character who is fun to write. I would have worshipped his passion for danger and adventure when I was a kid, causing my parents to scowl disapprovingly (and making me love him even more). He’s a sarcastic ne’er-do-well who is still searching for his place in the universe (and isn’t in that much of a rush).

2. What influences would a reader of Johnny Recon see in your work - both writing style and artwork? What are your personal influences that get your rocket engines going? (TV, movies, comics, cartoons, toys)

[MITCH] The pulp influence for me, obviously. I LOVE modern comics and movies, but there's something about the old stuff like Indiana Jones, John Carter, the early Adam Strange, Doc Savage, that stuff really gets me fired up. Men being men in seemingly simpler times. Sure, it's pretty misogynistic by today's standards, but no one can deny how much fun it was.

[SCOTT] Without a doubt, readers would identify the influences of Mark Millar, Joss Whedon, and R.A. Salvatore in my writing. Their flair for creating unique, adventure-filled stories with extremely memorable characters really hits home for me. As for my original inspiration in becoming involved in comic books, I can’t say enough about how much I loved the X-Men growing up (Archangel was the coolest).

3. Give us a little bit of background on Johnny - set up the universe for us.

[SCOTT] We had a bit of a concern at the beginning of our universe creation since stories about everything having to do with aliens and Earth have been done to death, but we felt comfortable about the foundation we were creating, and we really wanted to take the genre in a new direction. We explore this idea that an alien species comes to our planet and offers select individuals, ranging from significant historical figures to seemingly common individuals, the opportunity to start a new, peaceful civilization on a different world. But what make us human are our flaws, and, eventually, this newly created utopia crumbles. Enter our brash and charismatic protagonist that comes from a long family line of heroism, Johnny Recon, who lives on a planet built upon a framework of peace and coexistence that has devolved into a society of seclusion and war.

[MITCH] Scott really is the architect of this universe. He's put so much time and thought and research into this. It completely blows my mind. I just wanted to draw Indiana Jones in space, but he’s turned it into something SO much better.

[SCOTT] I think a large part of what makes me want to write about other worlds is the fact that I’m not completely satisfied with the one that I live in. I saw this universe as an opportunity to create not only idealistic views of humanity but also establish symbolic themes that expound upon issues in our own society.

[MITCH] See what I mean? Haha.

4. How did you guys meet and decide to do a comic?

[MITCH] I've actually known Scott since the first grade, so about 22 years. We both shared a love of comics, cards, etc. and we've been friends ever since. In the last three or four years, we've been trying to come up with a project for us to collaborate on, and, after a lot of trial and error, we re-imagined an old idea of mine, and that's where Johnny Recon all started.

[SCOTT] Wow, it really has been 22 years, I feel extremely old now. Thanks, Mitch.

5. What else have you guys done that would be known by this audience - toys, magazines, media graphics, etc?

[MITCH] For the last four-and-a-half years, I've been designing and illustrating children's cereals and stuff like that. Most of the General Mills kid cereals on-shelf, for the last three years or so, I've either designed, illustrated, or worked on in some form (Trix, Cookie Crisp, Lucky Charms, etc.).

[SCOTT] I’ve been focusing on a career in publishing up until this point, and I had put my dreams to become a writer on the backburner, so I’m very excited that Johnny Recon came along. It is the only example of my work out in the marketplace at this point, but it’s reignited my passion for writing.

6. Dream job?

[MITCH] Comics, without a doubt. Just getting my stuff out there right now with Johnny Recon and other samples, etc. I will say the future is looking bright!

[SCOTT] Mitch and I often talked about working together on a comic when we were younger, and it’s extremely surreal that it became a reality. My dream is to become a published author, whether it’s creating comics, short stories, or novels.

7. How did you put together this issue of Johnny? Who does what? How long did it take? What tools do you use?

[SCOTT] I wrote the script, collaborated with Mitch on the story creation, and he literally did everything else (penciling, inking, lettering, coloring, you name it). I found that, for me, the best way to write for the comic was to generate a free-flowing story, separate each beat into a page outline, and, then, draft the script.

[MITCH] I started actual pages in February and finished everything in mid-early June, in-between my full-time cereal illustration job. As far as my process, I kind of stole it from one of my idols, Adam Hughes. Once I have the pages roughly laid out, I'd go in and pencil individual panels on whatever random scrap paper I had lying around. Then, I would scan it in and arrange it all in Photoshop and print the composite pencils, tape that to the back of a virgin bristol board, throw it on the ol' lightbox, and brush ink the entire page onto the board. Lastly, scan that in and finish everything else in Photoshop.

8. What lessons did you learn in doing it yourself?

[MITCH] My god, what didn't we learn? Ha ha. Seriously, it was the most educational comic experience I've ever been privy to. I seriously could go on and on, but it's easier to just tell you to see for yourself and pick up issue No. 02 this winter. I liken issue No.01 to a TV pilot. Issue No.02 might read, feel, and look a little different (...and it will!) , but it's only because we've learned so much from making issue No.01 that we know EXACTLY how we want to continue from here.

[SCOTT] I think that one of the biggest things we both learned was how to work with the other person. We’d never collaborated on anything until Johnny, so each one of us needed to learn how the other felt most comfortable in terms of creating our own interpretation of the story.

[MITCH] Scott and I are very different storytellers, which doesn’t usually work out for most people, but the fact we’ve been friends for so long lets us listen to the other’s ideas and find that creative common ground without any of the fight. That collaboration is what fuels all our ideas.

9. Will you guys be making any convention appearances? When and where?

[MITCH] For sure! In just a few days we'll be at the MN FALLCON in St. Paul, MN. I think that's it for 2009 actually, I'm hoping to get some shop-specific appearances somewhere in there as well. Next year, we plan on hitting as many conventions as we can work out. We're very excited for the new C2E2 next year; I predict big things for that show. I guess you can just stay tuned to http://popgunpulp.com. We're pretty good at keeping all our plans and appearances up-to-date on there.

[SCOTT] Our first issue of Johnny debuted at the Wizard convention in Chicago, and it was an amazing experience for both of us. It’s a wonderful feeling when we have an opportunity to interact with our readers and receive their thoughts and feedback on something we’ve both created, so we really look forward to doing more in the near-future.

10. There's a lot of creators out in the market right now - who are some of the people you want to work with - artists, writers, publishers, characters?

[MITCH] Ha ha, this is one of those questions us comic guys could go on for about 3 days straight with. I really want to sink my artistic teeth into both the big two companies and their characters, but, other than that, I have a HUGE goal to work on IDW's Doctor Who. Tony Lee is writing some incredible Doctor stories over there, and I want in on that.

[SCOTT] This is mostly due to the fact that I grew up watching the very cheesy TV show with John Wesley Shipp as Barry Allen (have to love the outfit), but I would have a lot of fun writing The Flash. I still remember reading The Adventures of Superman #463, where Wally West races Superman to determine who’s the fastest – as a kid, I really identified with West in the issue, who wanted to show the world that he was better than Superman at one thing. This idea of him being so egotistical, yet portrayed as the underdog, was very appealing for me. Wow, that was a tangent – like Mitch said, other than the big two, in my dream of dreams, I’d work with Jim Lee or Bryan Hitch.

[MITCH] Can I change my answer to “I want to BE Bryan Hitch”?

11. Personal backgrounds - what's your education? When did you first pick up a pencil or typewriter/ laptop?

[MITCH] I'm the classic case of decent-to-good grades throughout school, but constant parent teacher conferences about my "constant doodling" interrupting "mah book lernins." Ha ha. After high school, I went to the University of Wisconsin-Stout and earned my Bachelor of Fine Arts degree in graphic design, which has been INVALUABLE to me as an illustrator. All illustrators should be taking graphic design classes.

[SCOTT] I still remember writing these short stories with my younger brother when I was in elementary school. I actually have a couple of these now and, when I look back at them, a part of me wishes that I could have held onto that childlike imagination because, although they were extremely rough around the edges, the ideas themselves were so fantastical. As long as I can remember, I’ve wanted to write – in pursuing that dream, I attended the University of Minnesota and graduated with Bachelor of Arts degrees in English and Journalism.

12. Where on the web can readers find you? (website, facebook, twitter, web store, etc...)

[MITCH] This is definitely my question, ha ha. I'm trying to get Scott to embrace the world of social networking. Slowly, but surely ;)

[SCOTT] Ugh, I am on Facebook, but I’m horrible about checking it. I don’t even have a Twitter account yet. I’ve seriously considered asking Mitch to just create one and update my status for me. I’ll get there.

[MITCH] We keep our main website (http://www.popgunpulp.com) constantly up-to-date with everything we have going on. That's really our main hub. You can access our web store on there, get all our updated news, appearances, links to both our Twitter and Facebook networks; it's all there on the main page. I'm a Twitter fiend, so hit me up!

[SCOTT] He’s not kidding. Whenever I can’t get a hold of Mitch, I check Twitter to see what he’s doing.

13. Secret Mountain/ Volcano HQ or deep underwater complex?

[MITCH] Yes! Now THESE are the questions I was looking forward to! Definitely Secret Volcano HQ.

[SCOTT] No way – deep underwater complex. Have you seen Deep Blue Sea? Or played BioShock? Can’t beat the atmosphere.

14. Raygun or jetpack?

[MITCH] Oh, come on! What's the point of even having a jet pack if you don't have the ray-gun to go with it? PS. I totally have a thing for ray-guns, so if anyone wants to bring anything ray-gun related to a convention for me, I'll totally make it worth your while.

[SCOTT] Hmm, this one really made me think. It’s a close race, but I have to go with jet pack. Another one of those nostalgic things, but I was in love with The Rocketeer as a kid, and I would have given anything to strap one of those on and fly around the world. It didn’t hurt that it also helped the hero get Jennifer Connelly.

[MITCH] Traitor.

15. Flying wing or rocket car?

[MITCH] Rocket car! It's even fun to say.

[SCOTT] I have to agree with Mitch, here – I already have a jet pack.

16. What's in the future for the Recon family and Popgun Pulp Comics?

[MITCH] We have Johnny Recon issue No.02 coming out this winter. We've had a very hectic last quarter of the year, and we hope to make up for it by being a bit more regular in our release times in the future. Other than that, like I said before, we really want to hit the convention circuit running next year. We're super excited about issue No.02. I promise, it's gonna’ be a solid book.

[SCOTT] This question relates back to your earlier query regarding what we’ve learned. Both of us feel like we’re honing our craft so much, just by utilizing it day-after-day, and we’re really getting a sense for how the other person works. We have high hopes that, as we continue to churn out issues, hopefully at a faster clip, the future is bright for us. One thing that I know we both want to emphasize: we don’t like multiple first issues. We want to stay in the Reconiverse for a long, long time.

17. Advice to those who want to do what you're doing?

[MITCH] Get HONEST critiques of your work and LISTEN to them. You have to learn true critique. It's the most solid thing I learned from going to art school. You don't determine how far you make it in the business, the fans do, your art director does, the editor does, so listen to what they have to say and use it. This sounds really cheesy, too, but have fun, no matter what you're doing. You gotta stay happy!

[SCOTT] I hated this advice as a writer, mostly because I heard it so often, but it’s so true: write, write, write. Also, attend workshops where, as Mitch said, you can receive honest feedback on your work. Your family and friends will support you, no matter what – but strangers can oftentimes be the best thing for your work, providing you with critical comments that you’ll never receive from them. This quote from John Keats has always been inspiring for me: “I would sooner fail than not be among the greatest.” The important thing is to always try – as a burgeoning writer, it’s almost expected that you won’t be that good. The important thing is to stick with it. Lastly, when you have an idea, see it through to the end. New concepts are constantly popping into my head – the hardest part for me to learn was to write them down, put them aside, and focus on what I was already working on.

18. You're casting the Johnny Recon movie - who's your all time dream cast (living or dead) ?

[MITCH] This is probably just the Doctor Who nerd in me, but I think John Barrowman would be the perfect Johnny Recon. Hell, even if Johnny Recon ends up being a musical, he's STILL perfect for it.

[SCOTT] Wow, Johnny as a musical, scary thought. Good choice with Barrowman, but I’d have to go with Nathan Fillion. His natural charisma is a perfect fit for Johnny. Running down the rest of the cast in the first issue, I’d have to say Doug Jones for Finn, Rita Hayworth for Kierra, Jimmy Stewart for Will, and Kylie from the Windows commercials for Laurie (although this would be tough to run by Mitch, who’s a Mac guy through-and-through).

[MITCH] Grumble Grumble

19. Star Trek or Star Wars?

[MITCH] Wars, but only the original trilogy. Somehow I've been involved in comics and sci-fi my whole life and have never seen an episode of Star Trek of any series. BUT I did see the NEW JJ Abrams movie, it was phenomenal.

[SCOTT] This may have to do with when I was born, as I missed out on the original Star Trek series, but I would have to say Star Wars. I rented the original trilogy from my local video store so many times that my family eventually bought me the movies (they worked out that I had already paid enough to have purchased them three times over). This was a tough decision for me, though – I absolutely loved Star Trek: The Next Generation. There was nothing like it on TV around the time it was on, and I really latched onto the idea of exploring the unknown. The STNG movies were a bit lackluster, but I’d take them over Episodes I-III any day.

20......

[MITCH] Hey, what happened to that guy interviewing us? Are we done? Are those little sandwiches free?

[SCOTT] Weird, just disappeared on us. Take the sandwiches, ask questions later.

--------------------------------------

So give the comic and these guys a chance and visit their website to pick up the first issue of JOHNNY RECON.

Monday, October 05, 2009

Curt has Another Flickr Stream: Fumetti

Which you can see here.

'Fumetti' is Italian for 'puff of smoke' and refers to the word balloons in a comic which to their eye looked like a puff of smoke. Italian comics have a diverse line of genres way outside of superhero comics: Crime, Horror, SciFi, Thrillers, Romances, Porn, and mixes of the above. ZORA is a mix of sex and Hammer-Horror. A Virgin who was made into a vampire by Dracula himself before she became a 'woman.'

The digest format these Fumetti use are very much like Mexican 'Historietas' or 'Little stories' which feature a wide range of pulpy subject matter. Easy to drop into the backpack and read on the bus or train.

Wednesday, September 23, 2009

Wanted: More Comics Like These



Masked wrestlers, three-piece suits, pterodactyls, flying reptile women... Does it get much better?

Oh wait... yeah, because you can go down to the local amphitheater and see your favorite masked luchadore in person!

Edit: Forgot to mention I saw these here.

Monday, June 08, 2009

Follow up to Batman Post Below....

Got it.
Read it.
Enjoyed same.

Grant Morrison is a sick puppy. Ditto Frank Quitely.
Looking forward to more of this.

Still, would have liked a black utility belt.

I'll live.

Thursday, June 04, 2009

Can Someone Please Tell Comics This?

Dave Eggers offers this about the future of print:

"The new issue of McSweeney's, he adds, will be published in newspaper form, in an attempt to show that if the print model is changed, if it can offer "a clear and different experience" from the internet, then it can thrive. "We believe that if you use the hell out of the medium, if you give investigative journalism space, if you give photojournalists space, if you give graphic artists and cartoonists space – if you really truly give readers an experience that can't be duplicated on the web – then they will spend $1 for a copy. And that $1 per copy, plus the revenue from some (but not all that many) ads, will keep the enterprise afloat," he writes.

Eggers ends with a rousing call for the future of print. "This is a time to roar back and assert and celebrate the beauty of the printed page," he says. "Give people something to fight for, and they will fight for it. Give something to pay for, and they'll pay for it."

--------------------------------------------
I want my comics on newspaper. I want to pay $1 for a big slab of culture with a lot of different comics in it... and ads for things I like... and a short story or two. I don't want to pay $3.99 for 22 pages of "story" (yes, that's sarcasm) on glossy white paper stock with card stock covers that winds up in a plastic bag and a board.

I also want to go online and read the comics if I miss the print edition. Surrounded by advertising and links and all sorts of "Google-ness" that pays for it.

But most of all I want to see kids reading comics again. With their folks. Just like my Dad and I used to do when I was a kid growing up in the small burg of Aiken, SC.

Every Sunday after church I would ask that we drop by the Aiken Drug Store to pick up the Atlanta Journal and Constitution which was the only paper in the area that carried DICK TRACY, THE PHANTOM and STEVE CANYON. All of this and the rest of the paper for only 50 cents.

Comics should be cheap.

The content shouldn't.

H/T to Warren

Wednesday, June 03, 2009

Jonah Hex in the Scarred Flesh




www.imnotobsessed.com

Josh Brolin as 1970's DC Comics character Jonah Hex which has been recently revived...

Comics isn't all about spandex.

Friday, May 29, 2009

Tomorrow! May 30th, 2009 --- 8 AM



If you're in the Los Angeles area and want to come by - please do! Lots of stuff to clear out of my shelves before I move. Here's my Craigslist ad (with a Google Map).

Priced. To. Move. (pun intended)

Tuesday, April 21, 2009

Government Comics


Two words that you never thought would go together, but it may surprise you to know that the US Government has published comics. Will Eisner (creator of THE SPIRIT) used to create many of them on all sorts of subjects. (I'll let you discover some of the other greats hidden in these files. It'll surprise you)

Well, you can now find them here. Available as PDF downloads.

Thursday, March 26, 2009

Stuff Hanging around my Desk...

Comics folk:

How come I can go to my local Mexican grocery / liquor / cigar store and pick up two - yes, two - 48 page adult digest comics (Pistolero #'s 124 and 127) in a plastic bag for $1.30, and you guys want to charge me $3.99 for 22 pages of story?

(I will scan the covers for you guys to marvel at)

On the other hand, I just read Mark Waid's The Incredibles comic from Boom. It will be on my "buy list."

Farscape fans are clamoring for more Farscape comics. Good. It's a good comic direct from the source.

I have an interview coming up with the guys who did something really pulpy cool.


Movie Folk:

John August is discussing D2DVD movies.

Read Screenplays by David S. Cohen. Quick read. Great read. This is the book for everyone who's ever asked, "How did that get made?" If you want to be in the business then you need to read this book.

I'm going to have to start a "Low Budget Movie Production Consulting Service" if things keep going the way they are...been answering questions/emails from a variety of sources. I can see why people are discussing it though. There isn't any money around with which to make movies. We're all going to have to learn to do more with less and do it better.

I am finishing the 1st draft of script this weekend. 95 pages +/- of pulp.

Tuesday, February 17, 2009

Mobile Media Gets Hexed!


Michael Nelson (whose posts you've been enjoying over at Kung Fu Monkey, and whose comics you've been enjoying from Boom Studios) just sent me a note:

My apologies for the mass email, but I just wanted to let everyone know that my new comic Hexed #1 is available for download on the iPhone. For FREE. So if you have an iPhone, head on over to the site, download the app, and show me some love. Hope you enjoy it!

http://appshopper.com/books/hexed-1

Friday, February 13, 2009

Dr. Who Whispers "Templesmith? Really? Brilliant!"


From our friends at IDW:

In this special one-shot, Dr. Who, The Whispering Gallery, superstar artist Ben Templesmith tackles his first full Dr. Who project, alongside comic book writers Leah Moore & John Reppion.

In The Whispering Gallery, the TARDIS lands in a maze-like gallery filled with thousands of talking pictures, and the Doctor and Martha discover they've come across a planet where showing emotion has been outlawed. The inhabitants have good reason for their supression, but it wouldn't be like the Doctor to leave them in fear of truly living.

Married writing team Leah Moore and John Reppion have been fans of “Doctor Who” for nearly as long as they can remember, and pitched IDW Publishing on their story idea for the classic British sci-fi hero after Leah had a dream about a two-page spread one night.

Leah Moore said the couple had a hard time initially thinking up an original storyline. “Everything we could think up had already been done, or was not the right kind of story. We went off to bed one night after brainstorming fruitlessly for hours, and I went to sleep worrying that we'd not be able to think of anything and miss out on writing it altogether.”

After the dream, Leah says she woke up knowing clearing what they would do for Dr. Who, and got the story turned around very quickly after that.

Moore and Reppion became involved in the project after being approached by artist Ben Templesmith, an admirer of their work.

“Ben actually approached Leah via the modern miracle of Twitter and asked her if we'd be interested in pitching for a Dr Who one-shot with him as the artist,” explained Reppion. “Naturally, we were thrilled and said yes immediately. Ben is a fantastic artist and we both really admire his work, so it's great to be able to work with him on such a brilliant little project.

Doctor Who: The Whispering Gallery hits stands February 29 from IDW Publishing.

32 pages, $3.99

Thursday, February 12, 2009

Pulp (Screen) Writing...

Pulp screenwriting is dependent upon so many things that are beyond the writer's ability to control - the production's talent, organization, vision - that when it comes to delivering a screenplay to your producer you always have to remember to a) make it entertaining, and b) make it bulletproof.

Now the first one is easy if you have talent and storytelling chops -- the craft of it all.

But the latter is where many new screenwriters get hung up. They want to jam pack their story with so many - characters, ideas, FX, locations, you name it - that they paint their script with a target and hold it up for the producer to take shotgun blasts at it.

I've always been an advocate of keeping it simple. One idea taken to its logical extreme rather than 50 ideas all crying out for attention in the "script-nursery." One of the areas where I think writers tend to shortchange themselves is in thinking that way - that they have to generate a ton of ideas in order to make the world they've built within the script "real" enough.

What they are really doing is drawing attention away from what should be the focus of your script - that one idea that is so cool it carries the story on its shoulders through that marathon of 96+ pages. So forget the "mosaic" or "cornucopia of ideas" approach to writing and stick with what works, what makes your story better.

In pulp storytelling - comics, prose or film - the story you are telling doesn't have to be "real." It just has to be real within the context of the story you are telling. That gives you a lot of room to explore that one idea you have that sparked the story in the first place. It gives you a lot of room to stylize and enhance that one idea rather than having to stylize and enhance 50 ideas, some of which are probably working at cross-purposes from one another.

In pulp storytelling - you want clarity and entertainment value. Again, that one idea that is turned on its side and looked at from a new perspective. That one idea that will resonate like the single note held by an opera singer's voice, instead of the crashing din of a thousand singers each singing a different tune. Each trying desperately to be heard above the rest - but to no effect.

But really - don't just listen to me about this. Go read Steven Grant's latest column at Comic Book Resources. He discusses the comics of "Mad Ideas" but really it's all the same thing - pulp.

If you want to amp up the value of your screenwriting - that is, get it sold - then switch up your strategy and start focusing on one idea you can explore instead of twenty ideas you can jam into your script because they are cool.

Because a producer is going to be able to shoot a script that explores one idea really well, and he's going to reject anything else.

Tuesday, February 03, 2009